Symposium Reflection #2
The last time I wrote about my research was when I had to write about it in my Reflection #1. What I found out during that time was intriguing. My driving question is about how the gaming community positively contributes about the social and mental well-being of gamers. I found out that the community that surrounds the gamers can contribute the gamers positively since they have a nice chat. For instance the gamers saying to each other (GG-Goodgame/ GLHF- Good Luck, Have Fun). I haven’t changed my topic nor driving question yet since there is good info and everything connects together. I have decided to do a survey since it was more efficient than an interview. My topic has to do with a community and interviewing 30-50 people will take more time, surveying 30-50 people with paper would be more efficient. What has been easy was thinking of what to put together in the trifold board. What has been difficult about this is finding the 7th article that connects to my topic. What I need to do in order for this to be successful is to see the article that ties with my topic while seeing if the source is reliable or not. Since I am working by myself, my collaboration is flowing well.
The last time I wrote about my research was when I had to write about it in my Reflection #1. What I found out during that time was intriguing. My driving question is about how the gaming community positively contributes about the social and mental well-being of gamers. I found out that the community that surrounds the gamers can contribute the gamers positively since they have a nice chat. For instance the gamers saying to each other (GG-Goodgame/ GLHF- Good Luck, Have Fun). I haven’t changed my topic nor driving question yet since there is good info and everything connects together. I have decided to do a survey since it was more efficient than an interview. My topic has to do with a community and interviewing 30-50 people will take more time, surveying 30-50 people with paper would be more efficient. What has been easy was thinking of what to put together in the trifold board. What has been difficult about this is finding the 7th article that connects to my topic. What I need to do in order for this to be successful is to see the article that ties with my topic while seeing if the source is reliable or not. Since I am working by myself, my collaboration is flowing well.
Reflection #4
How does the gaming community positively contribute to the social and mental well-being of gamers? Some revisions I had to revisit was mainly on my board. I was worried about how if any of my information were going to fall off of the board. What I learned about my project that I didn’t know before was that the gamers developed bonds, relationships while interacting with their fellow gamers. What I learned through my scholarly research was that the majority of the gamers are positively contributed by their gaming community rather than being negatively impacted. The art of an oral presentation is very pleasing. I enjoy talking and interacting with the audience. The overall experience of this was fun. What I could have done differently is doing my driving question better. One advice that I would give to an incoming student next year is to find a partner to do it with since doing it alone takes lots of work, time and dedication.
How does the gaming community positively contribute to the social and mental well-being of gamers? Some revisions I had to revisit was mainly on my board. I was worried about how if any of my information were going to fall off of the board. What I learned about my project that I didn’t know before was that the gamers developed bonds, relationships while interacting with their fellow gamers. What I learned through my scholarly research was that the majority of the gamers are positively contributed by their gaming community rather than being negatively impacted. The art of an oral presentation is very pleasing. I enjoy talking and interacting with the audience. The overall experience of this was fun. What I could have done differently is doing my driving question better. One advice that I would give to an incoming student next year is to find a partner to do it with since doing it alone takes lots of work, time and dedication.
ISD
The Gaming Community has members.
DETAILS
The Gaming Community has members, who are also known as gamers. These members help each other and form social relationships that are important to them.
The Gaming Community has members.
DETAILS
The Gaming Community has members, who are also known as gamers. These members help each other and form social relationships that are important to them.
- As is it quoted by Paul Suddaby, “Almost every game released these days incorporates some kind of player connectivity. As a byproduct of this, active communities of players are being formed around their favorite online games.” The gaming community is formed by their active players. (2014)
- According to Eventbrite, “These tournaments and conventions are a unique social experience where gamers have the chance to meet and interact with other people who share their interests, and forge new friendships.” Tournaments and conventions are events where gamers meetup to talk with each other or to complete (2014).
- Matt Shipman quotes,“Gamers aren’t the antisocial basement-dwellers we see in pop culture stereotypes, they’re highly social people. This won’t be a surprise to the gaming community.” The gaming community is overlooked as a group of unsocial gamers. However, gamers are actually very social. They are socializing the whole time they play.
- Keith Stuart quotes, “Using the game’s icon-based communication system, veteran players helped the newcomers, shared tips and items and acted as guides.” Many communities have multiple members which are both newcomers and veteran players (2013). They help each other out like mentors.
The gamers share a common environment
PARALLELS
The social environment shared by gamers online has similar characteristics to real-life interactions. - The gamers share a common role, which is to come together and play games.
- From the words of Paul Suddaby, “Sometimes these communities are friendly: just players coming together to enjoy a video game.” The gamers just want to play games as their common environment (2013),
- According to Paul Suddaby, “Your opponent will likely throw you a nice “glhf” (good luck have fun) in chat at the beginning of your game and will definitely end the proceedings with the customary “gg” (good game) once the match is over.” The gamers share a common environment by giving each other a good luck or a good game (2013).
- Jordan Shapiro quotes,“They shared tips and tricks. Even if they were learning together, and if the arcade was always a kind of educational community, what exactly were they learning?” (2014)
- Suddaby further mentions that “players often hate the negativity of the community, even as they participate in the negative behavior themselves.” The gamers often hate the negativity in the environment that they are surrounded by (2013). Therefore, in this common environment, there is both positivity and positivity.
- “We found that gamers were often exhibiting many social behaviors at once: watching games, talking drinking, chatting online,” Taylor says. “Gaming didn’t eliminate social interaction, it supplemented it.” The gamers share a common environment by chatting online eating and drinking.
The gaming community follows patterns of growth and change
PROCESS PATTERNS
When in contact with the gaming community, the gamer will experience the growth and change.- The New York Film Academy states ,“Most popular games have a thriving online community that interacts and plays together.” If all the games have a thriving community, the gamer will feel as if he or she is part of a community (2014).
- Keith Stuart quotes“For lonely kids growing up in big schools crammed with sports stars and bullies, they are a means of making friends and becoming a part of something exciting and fulfilling.” Kids are being bullied and they make the change by making friends and by being a part of a gaming community. They decide to leave their harsh life and go to a place where they are accepted (2013).
- According to Keith Stuart“ I don’t know much about the Call of Duty and Counter Strike teams now earning millions of dollars competing in global e-sports tournaments, but I know that games and their communities have changed their lived for the better.” The growth and change of the gamers are happening with them competing in tournaments (2013). They feel empowered like the matter and they have something to feel proud of.
When one gaming community comes in contact with another gaming community, change may occur
Convergence
When One gaming community comes in contact with another gaming community, change may occur due to the interactions they will make. - “Sometimes these communities are friendly: just players coming together to enjoy a video game. Other times…… well, they aren't so friendly.” There are two different types of communities: the positive and the negative, and then when they meet each other, there are opportunities to build more social relationships and connections (2013), which can help build the social and mental well-being of the gamers.
- Paul Suddaby (2013) states, “Occasionally, people on either team will simply stop playing entirely, often dooming the others to an unsatisfying one-sided game. Even worse, some will intentionally aid opposing team, committing suicide repeatedly and calling out player positions in all-chat game.” In the game “League of Legends,” gamers have teams which means they have different gaming communities. When they come across each other, they may compete against each other and build their competitiveness. They can also interact with each other and use social skills that require them to make important decisions, get others’ input, and create strategies or collaborative opportunities with others.
- Keith Stuart quotes, “ Beyond them, you can look to the groups of Japanese kids who meet up in parks and town centres to play popular local multiplayer game Monster Hunter; or to the clans of dedicated zealots still packing out the last remaining arcades for Street Fighter tournaments.” These Japanese kids are in different communities and when they meet each other. Change occurs. The kids act as if they have spoken to each other in real life, when in reality, they’ve only communicated online. This shows that gaming communities can have positive impacts on its members.
The definition of a gaming community is a group of gamers who talk to other gamers about the same game, thus forming their own gaming community.
Some example of gaming communities include: - Discord
- Pax South and North
- E3
- Gamescom
SIGNIFICANCE ON TODAY’S WORLD.
IMPACT
The Gaming Community has significant impacts in the world today.
Many people overlook the gaming community as a group of gamers with no lives, but as the development of technology progress, it makes it easier for gamers to communicate with fellow gamers. Through this development, the gamers can be positively impacted by their surroundings.
Ending Question - Where do I fit in:
How does the gaming community affect my social communities as a student and a musician?
SLR